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What collection types are available in Swift, and when would you use each one?

Explain Swift's protocol-driven collection model, then compare Array, Set, Dictionary, and Range by behavior, complexity, hashing, ordering, copy-on-write, and thread-safety tradeoffs

Which design patterns have you used in iOS, and what tradeoffs did they have?

Group design patterns into creational, structural, and behavioral, then explain real iOS examples from SDKs and your own implementation experience with the tradeoffs that matter in production

What is the difference between let and var in Swift?

Explain that `let` creates an immutable binding while `var` creates a mutable one, then separate how that rule behaves for value types versus reference types

What is the difference between print and debugPrint in Swift?

Explain that `print` prefers a user-facing string while `debugPrint` prefers a debug representation, then show when their output is identical and when it diverges

How does struct memory layout work in Swift?

Explain `MemoryLayout`, padding, alignment, and stride; show why stored-property order changes a struct's footprint; and connect it to arrays, performance, and low-level interop

How do you debug a UICollectionView cell reuse bug that only appears during fast scrolling?

Turn a vague rendering issue into a disciplined diagnosis around state leakage, async work, and view configuration boundaries